Monday 26 March 2012

continuous work...

I have finally created the normals and spec and diffuse (of course) for almost all the assets that has been modeled. All the assets and buildings have been updated into the level. i have started to get the floor material done as it looked empty. soon as that was done i felt as if i was moving on with my level soon as i slapped this material. there was an instant magic of almost seeing the level complete. but i still have quite a bit to do baring in mind. i will show some snapshot of the level on my next blog...moving on with this blog.
i got the house attached together and fully textured it and updated it into UDK. however every time i put something in UDK, i change the texture and make it a lot better in UDK as you will see in my next blog.
here is my bin that was unfinished a few months back and now its fully textured as im trying to do a lot of different things as i go along as i get bored quickly if i stick to one object constantly.
Going back to my game level i have decided to add a bit grass- now and there! so i added a bit of green texture to all my diffuse. So, basically did all my diffuse for majority of the buildings, the bazaar and the boxes, bags etc. and imported them into UDK this was done within a space of one day. =) i have also modeled the black bag that's been textured. however i didn't render it as it doesn't look too good on 3d max but i have improved it in UDK and it looks much better. i know I'm going on about this level of mine and it gets frustrating for the reader for not showing any progress of it but don't worry i will definitely show it on my next blog. =D (see you there) just pictures would be uploaded on the next blog of my level progression.

Saturday 24 March 2012

Carrying On....

As i have constantly been working on house it got too repetitive so i moved my way on to modelling others assets like the bike, dumpster that are shown but i have also did some bin bags and messed around with the lights in UDK...Soon after that little break i jumped back into modelling houses and it is shown down below which i am going to put together and update it in my next blog...As always i upload any work i do as i go along into UDK.



My focus will now be put onto modelling the last 3houses that are remaining and the floor texture as i had no reference i went out and explored different types of concrete floor that would fit my level.

Thursday 15 March 2012

Other things...

on my previous blog i have been busy with the house's but it could become too repetitive which eventually gets boring. So i thought to move on to some thing else for the moment. I staretd to get my bazaar textured fully with all the maps and then get everything into the unreal development kit in other words UDK and here are some snapshots of whats been put into the udk and how it currently stands baring in mind it is not completly finished and some buidlings that are not in the udk yet but i will get that done by the end of tonight and i will upload as soon as that's done. here is a quick snapshot of the bazaar and the UDK...








yes the plane are not alpha'd yet but it will be done, as i am having some tecnical issues but i will get that done as soon as i figure out the problem...anyway after i get this two buildings done and textured fully and then inserted into the game level in other words UDK. I will move onto something else for the time being...i wll get the the ground textured fully and then start on the building's again...my plan is to get more than 65% done before the formative assessment and that is to get all the buildings done and the floor which will then leave me with the small assets...anwyay i will upload the progress of my game level asap...for the time being i will get the 2building's done and the ground. I will upload when that is completed. i will also upload another render of the bazaar as its to small to maximize.

more buildings...

okay i know i havent been uploading my blog recently this is due to my error with the dongle i am currently having i will get that fixed as soon as possible. Anyway i know i havent been blogging much but i have been doin some work. In my previous blog i have shown the nation wide building which is completely finished with all the texture maps and i was really happy with the result sadly its still my favourite one as i did a few more which i will show in this blog but it still hasn't bet the quality to the nation wide building. i showed it to some of my friends and they all like the nation wide one but they also like the other buildings and they commented, "it looks realistic" which is a plus anyway moving on with the blog...

here is another building that i have modeled...basically how i started this is, i started off with a plane and then printed off my diffuse as a material onto the plane and then started to add line horizontally and vertically and extruded in and out then i started to put it together and get it to look like the reference as closely as possible but i do make some changes as i enjoy doing that. However, i think this is a good way and it saves me time as it get's my UVW and diffuse done, all i need to then focus on is the, spec and normal(normal could kill off some time, dependin on how detailed it is).

before i paste the diffuse on top of the plane i get it fixed on photoshop and cut out the window, walls, signs etc and put them separately which leaves it easier for me when it comes to 3dmax. all i then need to do is get the 2d plane into 3d and all that needs is some extruding in and out.

here is how it looked when it was fully attached but i still need to get my normals and spec done for this so i will upload this as soon as it finishes.
i felt as if the brick colour and the style of the brick did not compliment the the classical windows so i thought to change the brick style and colour itself as i mentioned early i do not mind making it look different from the original reference as long as it hold some features or similarities that is fine with me.
anyway i then moved onto another building which i found in town of leicester and started to model this in the same style of how i built the others...here are some snapshots..
i put it all togther and it come to this...
I have not completed this yet but i will add the door today and get both of this modelled and textured fully soon as i do that i will get the traingle added up and see how much i got to spare.

Wednesday 7 March 2012

SNAPSHOTS...



Anyway i have finally textured 3 buildings entirely but i have another 7 to go...i am pretty much doing a building daily so it shouldnt be too long until i move onto the other assets but i will be uploading my other buildings as soon as i start... I am happy with what i have produced at the moment and this is motivating me to do more. the next building i will be doing would be slightly more complexed anyway i will upload the picture and then the model...

Tuesday 6 March 2012

whats next??

After i got my first building done i instantly moved on doin other buildings what i planned is to get all my buildings within 2weeks so that is pretty much one building per day or 2nights depending on how fast i want them done and i obviously want them done as quickly as possible anyway here are some snapshots of the building i have completely finished with the diffuse,normal, spec and ambient occlussion. i have also done some windows for another building which i should get it done by tonight or tomorrow. sorry for the late upload as my net's been down and i am currently at the library to get it updated. in total i have 8 buildings and 2 interior ones which i want to get done within these two weeks...i will update as soon as i get my new building done but i am actually enjoying the modelling and the texturing. so thumbs up so far =) anyway i have finally finished of texturing another building and i am also moving it in to UDK as i go along this also applies with the texture pages...anyway here are the snapshots... (FOR SOME REASON IT DOESNT LET ME UPLOAD THE PICTURES SO I WILL UPLOAD IT INTO A NEW POST)...