Monday, 6 February 2012

bit and bobs

okay, i started my day modelling this barrier and i thought of texturing as i go along and re-edit some bits if it need so, that is when i got few spare days to tweak bits.

As some of my areas would be blocked off i decided to model this type of barrier as the pllayer wouldn't be able to jump over it and keep him in the playable area. i added diffuse, specular and ambient occlusion but i did not add normal as i didn't need to and and i kept all the size 512x512 but the model are not to scale on UDK but will be soon as its uploaded.


Soon after i did another assets with some plants etc. but i the model shown below is not the original as i have changed the plants around and took some out, because to me the plants look to repetitive but the mistake is covered and it will be uploaded very soon as for now i added the diffuse, specular, normal and alpha and the size of the texture is 512x512


the two assets above took longer than i thought but its done and dusted and i don't have to look back at it as I'm texturing along the way that's the reason why its taking longer than usual.

Here is another model i have modeled straight after the above asset. this is a shop sign board WIP.

more yet to come...

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