this is with out the high poly bake which is going to be added...




Here are some snapshots of my work in progress...


After the normals where done i was ready to texture the model anyway i completely finished my normal, diffuse and ambient occlusion but i just got the spec left to do. so it's still work in progress but soon as i get that done, i will export it into UDK which will be in my next blog with another model but i will use this building twice but have different texture and color to it... one might be accessible as well so i would have to tweak some bits and bobs.
Here are some renders...im quite happy with the end results as i got the normal to come exactly as i wanted that's the thing i like about high poly bake you get to completely design the normal as you want but the only downfall is, it takes longer but i will certainly guarantee the end result wont let you done. before i show the renders here is a quick picture of the actual building but i have changed bits and bobs and not copied the building completely.