Tuesday, 21 February 2012
UDK.....snapshots.
Friday, 17 February 2012
More modelling.....
here is a snap shot of the gate i have modeled...

now that i have modeled the gate i will export it into UDK and start modelling the other building that i planned to model.



Thursday, 16 February 2012
After Feed back!...




here is a quick snap shot of the first building that im modelling...WIP...
I have finally started to put things into the UDK and im starting to visualize my level. all i got to do now is crack on with work...
Thursday, 9 February 2012
What have you been doing?
okay as i mentioned on my previous blog that i was going to go back on this asset and re-arrange the flowers but i didn't now i was going to re-texture it. so i started to add more light and details on to the diffuse and the rest and the result was much better than my previous renders. so im pretty glad i did so and i do not think that i wasted any time what so ever as the end result was a success.

anyway i started to model some fruits. Well to start with, i modeled some banana's that are not textured i have just put a basic paint on top but the fruit would be rotten and other fruits would be in the scene which i will be modelling very soon as there is a bazaar in the scene it would be pretty cool to have some assets that the player could interact with by shooting it etc.
As every fruits have a fruit basket i modeled a fruit basket and textured it completely which i will not have to go back to. this will be kind of my daily thing where i model three assets and have one or two assets textured. texturing takes longer than you think but i am happy the way this has come out and now ready to watch some tutorials how to smash up fruits and start to model them.



so far i have six fruits in mind and they are
-apple
-watermelon ( i want to have the player to shoot the watermelon and have the inside bits to splash out which i will be working on for d next few days same with the pineapple) going to be interesting i guess.
-pears
-pineapples
-Kiwi
-oranges
and
-banana


if i round all my assets up together i would have around 90-100assets possibly more or less, it depends really but i decided to model 15assets each week and have at least 5 or more textured. this would be my weekly task and when i come to texturing the big buildings i will model one each day that would be textured also...Im going to calculate it all and come to an conclusion which will be on my next blog, see you soon.
Monday, 6 February 2012
bit and bobs
okay, i started my day modelling this barrier and i thought of texturing as i go along and re-edit some bits if it need so, that is when i got few spare days to tweak bits.

Soon after i did another assets with some plants etc. but i the model shown below is not the original as i have changed the plants around and took some out, because to me the plants look to repetitive but the mistake is covered and it will be uploaded very soon as for now i added the diffuse, specular, normal and alpha and the size of the texture is 512x512

the two assets above took longer than i thought but its done and dusted and i don't have to look back at it as I'm texturing along the way that's the reason why its taking longer than usual.
As some of my areas would be blocked off i decided to model this type of barrier as the pllayer wouldn't be able to jump over it and keep him in the playable area. i added diffuse, specular and ambient occlusion but i did not add normal as i didn't need to and and i kept all the size 512x512 but the model are not to scale on UDK but will be soon as its uploaded.




Here is another model i have modeled straight after the above asset. this is a shop sign board WIP.
Friday, 3 February 2012
Some Progression
okay i modeled this some time ago just been really ill for the past 2weeks anyway i decided by the end of this week i should get it most of it into Unreal Development Kit and my focus will be getting most of the main buildings that are inaccessible in 2weeks. At the moment i have bad quality images, so i thought i might pop down to westbrom and Birmingham to get more reference that would suit my game level. I'm happy that i set myself with a task which is to get majority of the buildings that are inaccessible modeled by 2weeks. i felt very lost for the past few days and this illness hasn't really helped. I went to the hospital and they gave me some medication so, soon as i get well i will be back on it=)
here is a quick snapshot of the building i am still modelling...
Wednesday, 1 February 2012
Progression.....
Sorry for the delay in uploading my blogs I have been really ill for the past week and now finally recovering anyway over the weekend I went back home for many reasons but I thought it be great if I went to my local town and took some pictures. After I got some pictures it gave me more ideas and made me understand what I needed to do. The asset spreadsheet started to fill up which I was certainly happy about as I needed to start modelling some assets as soon as possible cause I feel real behind due to the illness.
Anyway here are some more assets that I have modelled and I started to put everything into UDK, so carrying on with the white box I thought to take it to UDK and start exporting assets as UDK will give me a better understanding from a player’s point of view.
Here are some snapshots...


here are more renders of some assets that i have modeled on 3D Max but i am going to take it all into UDK and set them around as i mentioned earlier to give my self a better understanding from a players point of view. As for tomorrow blog i should get a few more assets done and get all my assets exported into UDK and get the main walk through done on UDK.
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